What follows is Spoiler City. Don’t read if you intend to enter the ToH as a player!
Our current player–character breakdown:
Adrian P. (covering for Mike F.)
Ceralt, 14th-level Fighter
Phelan, 9th-level Magic-user
Ken H.
Dendyr, 14th-level Cleric
Steve C.
Rath, 7th/8th-level Dwarf Fighter/Thief
Forethal, 9th-level Cleric
Will W.
Quint, 12th-level Ranger
Brandice, 4th/6th-level Drow M-U/Thief
Our brave PCs emerged from their battle with the “false Acererak” ready to continue their search for the real McCoy. A bit of backtracking (a dangerous thing in this place) led them back to the remains of the Chapel of Evil, there to bed down the night, rest, and recover spells. While there, they tested the archway of glowing orange mists in various ways, but didn’t tempt fate by stepping inside. Sound did not carry through the mist, nor did sight. (One character in the party, thinking evilly, animated the skeleton discovered earlier in the chapel and ordered it to step through the arch. He then ordered it to return, but it couldn’t hear his commands … presumably it stands there still.)
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Next the party came to a long, open pit in the corridor. Many spikes dotted the floor. After some discussion, Brandice the drow mage-thief levitated across and affixed a rope to the far end. Each PC then would step down into the pit, walk across using the rope for balance, and climb up the other side. Simple! Dendyr crossed first, only to unleash a volley of spikes upwards as he stepped into the final third of the distance. Twenty-one points of damage later… time for a new plan!
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Moments later the precariously balanced room responded to their movements, sending the characters flying. This happened several times. Finally, as the bruised characters were desiring to move on, Phelan decided to yank down one of the long curtains. Rrrrip! tearing the enchanted curtain reverted it to its natural state—an enormous quantity of green slime that fell in a sheet to cover a 10 by 20 foot area. In but a moment, Phelan and Dendyr were buried under mounds of green slime and destroyed, eliminating the group’s 14th-level cleric and 9th-level wizard in one fell swoop!
The band of adventurers trudged ahead, bypassing a spiked pit and then taking a spear to the gut (courtesy of a trapped door), and eventually made their way to a unusual grotto filled with brilliant streamers of gold and silver mist.
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Rath related his experience to his companions as the shimmering mists in the cave behind him began to fade away. The group then forged ahead, moving to an area that would prove one of the most dangerous of the evening…
Stay tuned, gentle reader.