Ah, The Village of Hommlet! What better module to consider for NaClaMomo?Pros
Cons

Ah, The Village of Hommlet! What better module to consider for NaClaMomo?
I got a chance recently to do a podcast with Mark Kinney of All Games Considered about Madness in London Town and gaming in general. Mark struck me as a great fellow and the interview was a pleasure to do. Afterward, of course, I couldn't help but think about why I didn't mention this or that, but I think I at least conveyed some sense of the process behind our adventure playtesting and such. Moreover, I'm humbled to be interviewed, period. I've interviewed a number of music artists in the course of my radio work, but it's weird to be on the other side of the fence, so to speak.
The interview got my brain in Lovecraft mode once again, and I immediately pulled a story collection or two off the shelf and began reading. I haven't explored many of the non-Lovecraft Mythos stories, so that's where I'm focusing now. Specifically, I want to read Ramsey Campbell's Cold Print (about which I've heard good things) and some of the early Lovecraft-inspired Bloch and Howard work.
A link to the interview can be found here. You might also wish to listen to my Goodman Games comrades Mike Ferguson and Ken Hart in the interview before mine chatting about their experience producing the upcoming Shadows of Leningrad (they certainly sound more lucid in their interview than I did in mine)—the link to their interview is here.
Thanks for listening!
This was a busy Halloween, as the 31st marked the first birthday of my son Kai (how fast that went!), but I managed to squeeze in my annual Horrorthon. Ken Hart of Goodman games fame and my old friend James were on hand as I pulled out my box of horror DVDs and warmed up the DVR.
This year's selection:
The "Living Doll" episode of the Twilight Zone
"My name is Talky Tina..." I've always found dolls creepy as all get-out, and this episode was no exception, especially the chilling finish. Telly Savalas, sans lollipop, plays a great heel in Eric Strater, yet you almost feel sorry for the guy by the end, trapped as he is between a marriage on the edge of collapse and a sinister doll. June Foray provided the voice for Tina. I think the earliest occurrence of the dreaded doll-on-the-stairs trick I can recall was in an old Ray Bradbury story—I can't remember the name but it was during that period in the late 1940s when Bradbury wrote some fiendish stories about killer babies and such.
I recall many, many years ago crawling into the cubbyhole on the upper floor of my parents' home looking for something. It was our version of an attic. It was dark, dusty, and cramped. I was flat out on my stomach, pulling myself forward and ever-deeper with my hands in quest of that elusive item. I came across one of my sister's dolls, a heavy model with metal eyelids that opened and closed. Unbeknownst to me, the doll was made to work with a magnetic "wand"—if you waved the wand the metal eyelids flapped open, and if you touched the wand to the doll's chest the doll's arms would close and "hug" you.
As I neared the doll I stumbled across the wand and, not knowing what it was but curious, palmed it. Moments later I came face-to-face with the doll in the narrow cubby and as I tried to push it out of the way, my hand (still clutching the wand) touched its chest... The doll's eyes popped open and its arms closed around my hand in a tight embrace. To say I popped out of that cubby like a cork from a champagne bottle is about right. Only later did I figure out what had happened. Brrr.
The Simpsons TreeHouse of Horror III (which, by no coincidence, in part mocks the TZ episode above)
A great counterpoint to the evening's other chills!
"Eater" episode of Fear Itself
This episode concerned a policewoman who is part of a skeleton crew in a dingy precinct watching over a cannibalistic serial killer they are holding overnight. The environment was suitably frightening, but the episode quickly devolved into pretty standard fare. The stupid behavior of the protagonist didn't do much to generate sympathy.

Rogue
As killer alligator movies go, this wasn't horrendous, but the character development was sorely lacking. Why should I care about these people again? Because two of them flirted a bit? That said, the alligator effects were pretty good! I also thought the scenic shots of Australia—clearly taken on location—were fabulous and added greatly to the feeling of puny humans in the great wilderness.
"New Year's Day" episode of Fear Itself
This was a rather tame version of the standard speed zombie / rage zombie theme wherein a woman awakens after a long New Years party to a very changed country. I liked the way the flashbacks revealed glimpses of the evening before and the ending helped save the episode for me. At the heart of this was a really good idea.
Many thanks to my fellow film watchers for an enjoyable evening. Here's to next year!

I recently purchased a house, and implicit in that development was an agreement with my better half that I move all my boardgames to one location. Instead of, say, the living room, living room closet, the mutual office shelf, and various boxes salted all around. I now have my own (albeit small) office, a "man cave" in the basement, so recently I unpacked most of my boardgames and stacked them in the closet in two rather ungainly heaps.
Eventually I'll put some real shelves in there—the current situation resembles a Jenga game (which would be cooler if Jenga was in there) and I'm no doubt flirting with gravity-induced disaster—but it's kinda nice to see that heap of games within easy reach.
In addition to my favorites, such as Puerto Rico, Arkham Horror, RISK 2210, and Carcassonne, there's a few weirdies in there. Can you spot the old Cosmic Encounter?The Buffy game (hangs head)? The Divine Right Anniversary Edition? The Civilization game I might play sometime in the next life when I actually have a week of playing time to kill? No matter; I love them all.
I hope you too have a game stash somewhere. It's good have have a stack of colorful boxes that help us forget life's worries, inspire our imagination, hark back fun memories from the past, and promise good times in the future.
Part the RPG author racket is learning to grow a thick skin. For every great fan that compliments your work or happily asks if you'll autograph a book, there is also the flip side: harsh online critiques, reviewers with egos roughly the size of Brazil, and arm-chair critics quick to make uninformed assumptions or make insulting comments about your work. (Recently a reviewer made the assertion that I don't know the location of Scotland and England—two countries in which I spent months—apparently based solely on the fact that I used the word "glen" [a word that has long since evolved from its Scottish roots into the popular lexicon] to describe something in England. Big sigh.) This goes with the territory for any writer, be you Ed Greenwood or Stephen King.
10. A magic sword is always a good thing to have.
My decision was made rather last minute, based on a whole lot going on in my private life, but I got out to Gen Con 2009—huzzah! This year's con was a good one.
My wow-this-looks-rather-small plane touched down Friday afternoon—shockingly on time—and soon I found myself walking down the Indy sidewalk and glancing over at the Ram as if I had never been gone. It felt good to be back. I scooped up my badge, stopped to say “hi” to some fellow editors/writers, and then headed off to the Rock Bottom for some beer, buffalo wings, and ribs.
Later that night I (gasp!) got in some gaming, playing Xcrawl with the gang. Brendan LaSalle, the game’s creator, was our GM and he runs an exciting, rousing game. You haven’t lived until you’ve swung a sword from the front seat of a bumper car in a spike-filled arena! Many thanks Brendan for an awesome time.
Saturday afternoon much of my time was spent in the dealer hall, working the Goodman Games booth and flitting around the show floor in my spare moments.
Catalyst was selling a lot of cool items, in particular their CthulhuTech line, which, as noted on the blogs of my colleagues Mike Ferguson and Ken Hart, looks pretty damn cool.

Paizo released their Pathfinder rulebook. Not alpha, not beta, but the real deal. It’s a hefty book, costs $50, and was up to their usual productions standards. If you hated 3.5e, you can pass that sucker right by, but if you prefer 3.5e “fixed up a bit” with house-rules (grappling, I’m looking at you!) this combo player/DM book might well be up your alley.
Business at the GG booth was brisk, and I got the chance to talk with a lot of our fans, which was awesome. Our real popular draws this year seemed to be the excellent hero's Handbook series (especially the brand new Hero's Handbook: Tieflings and Hero's Handbook: Eladrin), our 4e Dungeon Crawl Classics (especially our $2 module and, surprisingly, the Warbringer's Son tourney module), and Level Up magazine (the new issue was sold out Friday I believe). The new Age of Cthulhu line (which is close to my wicked little heart) also attracted a lot of interest, especially from many folks that hadn't pulled out their Cthulhu books in a while.
We had a steady flow of customers, and recession or no, even Sunday morning was shockingly busy. My favorite moment was when a very popular but not-to-be-named RPG author stopped by the booth to chat and rattled off details from an adventure I had published in Dungeon magazine some 12 years ago! It turns out he's run the adventure for friends in the past. I love stuff like that, it very much made my day.

Saturday night Goodman Games held our yearly “How to Write Adventures That Don’t Suck” seminar. The seminar saw a lot of really good questions this time around, and some of the attendees stayed afterward for more questions and discussion. After the seminar I retreated to the Embassy Suites for a competitive game of Carcassonne with the Goodman folks (tip: never play Carcassonne with Joe Goodman, he’s cut-throat!) after which Ken Hart twisted my arm (heh) into a second dinner (for me at least) in which I attempted to eat a pulled pork mega-sandwich (see photo) at the Ram.

Rick's purchases (man, I went light this year!):
*Featuring some very cool monsters by the talented Mr. Ferguson.
Was that really it? Blimey, I should have run through the dealer hall one last time.
Before I knew it, it was Sunday. I did a last cruise of the dealer hall, did a quick final shift at the booth, and soon I was racing for the airport to catch my 2:30 flight home. It was wonderful to get some gaming in and to really talk with a lot of folks this year.
Here's hoping I can attend Gen Con 2010 (or else 2011)!