June 19, 2009

That Time Cometh

Oh yes, it barely seems like a year has passed, but Free RPG Day is upon us again! This Saturday, June 20th is the day, so be there.

Started by Goodman Games, Free RPG Day is simple: visit your FLGS (friendly local game store, but you knew that already) and pick up free stuff. Simple as that. It's a great way to encourage visits to that vanishing breed, the game store. And hey, while you're at it, support them. You need not buy anything to get a free goody or two, but why not support your local store while you're there?


I shop online as much s the next guy, RPG stuff included. But I sorely miss my vanished game stores. There's something special about visiting a brick & mortar store and actually flipping through that new game supplement or hefting that latest Fantasy Flight Games (free plug) board game monstrosity, not to mention the open gaming (which a surprising amount of stores still offer).

So visit your local store(s) and grab some free booty! Hey, maybe I'll see you there.

June 06, 2009

Chocolate in My Peanut Butter

Years ago in college I edited the school paper. My mentor was a professor nicknamed Tinker, a grizzled old newspaper woman who ran the paper with a firm but kind hand. Every semester it was the same: a student would arrive, new to the paper, and ask about submitting poetry. Tinker would immediately take charge and always forbid the inclusion of poetry ... it was a newspaper, dammit, and that meant just the facts, except for the Sports or Op-Ed pages. The student scurried away, a few months would pass, and another student would show up... I thought to myself, wow, this lady hates poetry.

Later, as I got to know Tinker better (a far nicer woman than she probably sounds here), I discovered that not only did she love poetry, but she had several published books of verse (and not vanity press stuff, mind you).

I asked her once about it, even though I really knew the answer by then, and she said, "Poetry is beautiful, but it belongs in the literary magazine."

Old grognard that I am, I've grown to view my D&D much the same way.

I love horror movies. Love 'em. My favorite board game at the moment is Arkham Horror. I enjoy the Call of Cthulhu RPG, indeed I recently authored an Age of Cthulhu adventure, so I have no dislike of horror games. But too much horror or "grim-darkiness" in my D&D leaves me, well, meh. That trend has gotten old fast.

Likewise, I'd jump at the chase to play the original Star Frontiers game (ears perk up Mike?) or Gamma World (man, I used to dig that game) but mixing science-fiction elements with my D&D likewise leaves me cold. I'm not talking about short adventures for a change of pace, mind you, such as Expedition to the Barrier Peaks or Mike Ferguson's excellent Talons of the Horned King (soon to be released in a 1e version at Gen Con!)—those can be great fun. I'm talking about a steady diet. It's just not my style. I'm a similar stick in the mud when it comes to Gnome gadget-makers, Dwarven railroads, steam rooms, or other non-medieval technology showing up in my game.
I've watched at least one cool History Channel special about the clever use of steam-driven statues in temples by the ancients to fool the faithful, so I know some interesting technology was certainly used in the past, but for me it just isn't what my game is about. A magic electrified floor square? No problem. Electric wires booby-trapping the floor? Don't want it ... even if the end-result is the same.

You see the trend here. I'm all for having a few laughs during the course of play. You thief blew three Climb checks and fell through a window and landed atop the mayor... that's pretty funny. But in-game gags? Yeech. Just play Paranoia already! Again, one-offs like Gygax's Wonderland-inspired modules are fine, but I don't need silly goblins or joke-cracking ettins.

I guess this makes me sound a bit close-minded. I tend to view it as the opposite ... my D&D isn't so boring that I need to mix in everything but the kitchen sink to keep it fun. I get along fine letting my imagination run with the "standard" fantasy concepts (if there is such a thing as standard in this genre). Of course, to each their own ... I've seen a lot of crazy campaigns out there, and some of them were pretty cool. What about you? Like some chocolate in your peanut butter from time to time?

May 23, 2009

Make Way for the Orcs!

It's out:


Monstercology: Orcs represents my longest solo work to date at 50,000+ words. This project was a hard effort, and it taught me my limits in how many quality words I could write in a day. In the second half of this project I hit that beloved zone, that hole in the paper writers fall into when they're really cooking ... every night I would stop writing, check my word count, and exclaim the new total out loud, amazed at what had flowed into my humble, ever-expanding Word document. I love that feeling. The writers out there know what I'm saying when I say there are times I'd pay to make the words flow like that. (Toward the end of this project, every night I lined up a row of plastic orcs on my computer monitor and I would later knock one off for each 1,000 solid words written—if I didn't make good progress, the orcs "won" and were added to the next night's row. I took great pleasure in defeating the orcs in hordes later on!)

I'm real happy with the way this turned out—it somehow has a huge amount of creative fluff and yet when one flips through the book one runs into lots of 4e crunch: orc variations, new weapons, new feats, paragon paths, etc. I also stuffed a full-blown lair in the back of the book for good measure. I was trying for a 60:40 fluff/crunch ratio and I think I came pretty close. The new Monster Manuals in particular have virtually no fluff, IMHO,  and I definitely wanted to provide details that could both extend a DM's knowledge of this very classic monster and also give them a few plot hooks in addition to the crunch. 

My favorite part of the book was actually the fiction intros for each chapter. Early on I conceived the idea, based on my memory of a Forgotten Realms Cult of the Dragon supplement written by Dale Donovan. The supplement wasn't particularly memorable from a rules standpoint, but I thought the fiction snippets, written in serial form, of an ego-strong dragon falling under the sway of the cult and becoming a dracolich was wonderful, wonderful stuff. As it turns out, my project manager, Harley, had good memories of the fiction in that book too, and let me run with my concept. Making the fiction blend into the chapter concepts the way I liked was a challenge, but in the end I think the fiction works and adds the right flavor. 

And hey, while I'm going on here, I'd like to give due props to the talented Ben Wootten for a wonderful cover. That hulking guy is bad-ass!

I'm curious to see how readers like the book and to hear their take on it.

April 19, 2009

Favorite Critters From the Monster Manual II (1983)

Continuing on, let’s take a look at some more monsters. Flipping through this book again, I was actually shocked just how many great creatures are on offer here. It really makes the 4e Monster Manuals looks rather sterile in comparison. Instead of a bunch of bloodied and shift powers, we get a whole range of special spell-like abilities and attacks. Call me a grognard, but this book has aged well.

That said, the MM II was a dumping ground (in the best sense) for the best creatures from various classic modules. Some modules—S4 The Lost Caverns of Tsojcanth and I1 Dwellers of the Forbidden City in particular—brought a host of enduring creatures to the game (you can thank the named modules for the aboleth, behir, and yuan-ti, among others). This makes selected my top ten really difficult … it’s like picking the top 10 Beatles songs, there’s just too many. Anyway, let’s give it a go…

My selections in alphabetical order:

1. Aboleth

These critters scream H.P. Lovecraft to me. They are totally alien in nature and weird—exactly the non-humanoid sort of creature that are perfect for underground romps when you are tired of using the Drow.

2. Behir

I love these guys. Love ‘em. The Erol Otus illustration on the cover of the aforementioned S4 is probably one of his best, and it sold this creature for me. It was a happy day when I got a behir figure in a random figure pack; by weird coincidence I got an identical figure as a birthday present that same day, so woe to the party that explores my dungeon one day and runs into a mated pair of these dangerous, unique monsters!


3. Bodak

Deadly, deadly, deadly. Forgive the dreadful MM II illustration. I love the simple background: “A bodak is a human who was changed to a monster after venturing somewhere upon the Abyssal Planes where mortals were not meant to be.” Stupid mortals!

4. Cave Fisher

Cave fishers make for great set pieces and scenes, allowing a DM to add a fear of heights or three-dimensional tactical element to combat as fishers on high underground ledges haul up hapless adventurers. Of such things are great stories made.

5. Cloaker

Again, here is an alien monstrosity with a cool set of attacks: envelop while holding off assistance with a swinging tail club.

6. Derro/Duergar

These evil small folk are flip sides of the same coin, yet very different. Both serve as a nice balance to the Drow. The elaborate weapon tactics of the derro are the sort of thing you rarely see detailed today in RPGs, and they help to set the race apart. Later editions focused strongly on the derro’s inherent trait for madness, which was a fine addition.

7. Dracolisk

I’m not huge fan of hybrids, as they usually strike me as unfair DM creation meant to kill adventurers. This and Gygax’s greater basilisk (in this same tome) were clearly designed as PC  killers—the greater basilisk has a pertrifying gaze plus poison gas breath, for crying out loud!—but I always liked this particular hybrid for some reason.

8. Gibbering Mouther

Totally bizarre and Lovecraftian, with a cool set of special abilities. Always a challenge to fight.

9. Russet mold/Vegepygmies           

Not only do vegepygmies represent a unique life form, but if you, as an adventurer, are careless you can become one. They were a great addition to S3 Expedition to the Barrier Peaks and a monster that didn’t strike me as a humanoid you could reason with.

10. Yuan- Ti

To me, these snakemen evoke that primitive fear of reptiles—cold, unemotional creatures that will simply consume you if needed. The yuan ti, in my view, evoke the pulpy Conan stories of Robert E. Howard and they are a great villain for those out-of-way places, such as desert cities and similar locales.

So those are my personal favorites? What are yours?

March 25, 2009

The Coolest Monsters You’ve Never Used

There’s a great many neat monsters in that original Monster Manual that I never used, but oh, how I wanted to. I don’t know why they never came up; it certainly wasn’t because of any aversion on my part. Perhaps they were simply too deadly, the wrong level, etc.

In alphabetical order:

1. Catoblepas

I always liked this monster, not sure why. I can see the warthog-like nature turning off some DMs, and it doesn’t fir in well with most enclosed (read: dungeon) environments, but I think the ultimate killer for this beast was its pure deadliness.

Among the Hisperies and Ethiopians is a well, that many men trow is the head of Nile, and there beside is a wild beast that hight Catoblefas, and hath a little body, and nice in all members, and a great head hanging always toward the earth, and else it were great noying to mankind. For all that see his eyen, should die anon, and the same kind hath the cockatrice...
—Bartholomaeus Anglicus, 
13th century CE
    De proprietatibus rerum, book 18

Despite the limited chances of it raising its head, it basically amounts to a single DM roll spelling instant death for any character, regardless of level. (Novel thing that, in this 4e age!)

2. Intellect Devourer

My love of this one rides solely on a great Dave Trampier illustration and the idea of this thing clawing away while it mentally assaults you. The “headless” look of the monster adds to its overall weirdness, ass does its brain like “face.” If seen a few updates of this critter, so I guess for love for it is not a rare thing.

3. Leucrotta

My favorite on this list, hands down. These guys, to the best of my knowledge, appeared in just two adventures (Wandering Monster tables notwithstanding)—Temple of Elemental Evil and a side trek in Dungeon called “Their Master’s Voice.”

The combination of a jackal-like look, the weird mouth (which is based on the original myth), and their voice trickery is awesome. Mike Ferguson does a splendid update of these in Paizo’s Second Darkness adventure path (I adored the illustration Paizo used too); well done Mike!

4. Peryton

This monster looks a trifle wacky, it’s true. But a great many medieval mythical beasts are total patchwork affairs, some far worse than this. It always seems like a good wyvern substitute to me—a creature suitable for mountainous ledges and such. The cool idea of it craving hearts is a bonus. And am I the only one to notice that its shadow is shaped like a human?

5. Su-Monster

These guys begged for a good jungle habitat and a suitable opponent. Savage? Check. Intelligent? Check. Psionics—what? Check! A very cool and unique critter, and I pity the fool that mistakes one of these for just another primate.

Well there you have it. What are your favorite but least-used MM beasts?

March 08, 2009

My Top 10 favorite Monsters From 1st Edition

There are some very obvious, iconic monsters I’m leaving off this list for (what I hope are) obvious reasons—I don’t think the gentle reader needs me to explain the importance of red dragons or orcs in D&D! I’m sticking to the original Monster Manual here, no MM II or Fiend Folio creatures allowed (next post perhaps).
Okay, here we go (in alphabetical order):

1. Beholder

Weird, alien, and badass, these D&D-original creatures could easy take on a whole party and yawn about it afterward. I also love the fact that they are very intelligent and could very well serve as evil masterminds in a campaign. Ed Greenwood’s Forgotten Realms also seemed to give beholders credit for being movers and shakers. To this day I’ve never run one as a DM—never had a party that could survive one—but I really, really look forward to that day.

2. Carrion Crawler

This monster works well for those times where the DM needs a mindless creature with which to threaten the party—it beats out giant ants by a long shot. I always thought giant insects were cool—too many viewing of THEM! on the late show growing up no doubt—and this one fits the bill nicely. (I was greatly disappointed to see they didn’t make the 3.5 SRD!) The Anhkheg makes a very close second place for fictional insect-type monster, but for me the carrion crawler is extremely iconic of D&D (and that’s probably what kept it out of the SRD).

3. Gelatinous Cube

Iconic and deadly. Despite a relatively low hit dice, these babies could sneak up on lone adventures, paralyze them, and consume them before anyone realized it happened. Also, the idea of a vaguely pinkish cube (containing a visible skull or to perhaps) gliding down a dungeon hall always reminded me of the Blob, and that’s pretty creepy. They’re relentless, and they won’t stop to bargain or parley … after all, they only want to consume you…

4. Ghoul

These undead were all-around useful in a campaign. They are a good challenge for low-level parties, but dangerous enough to use with ghasts or as undead backup at later levels. The fact that elves were immune to their touch always gave the elves in a low-level party reason to shine too.

5. Gnoll

Many of the D&D humanoids suffer from an identity complex—they’ve been draw many ways by many artists and players & DMs have defined them in their own terms, which often don’t agree. For instance, how do you picture kobolds? Little evil devil guys like in the original MM drawing? Little doglike or monkeylike guys? Or lizard-like humanoids a la 4e or Paizo’s products? You understand my point.
Gnolls however have always had a fairly consistent presentation. They seem different from the other humanoids, they prefer warmer climes and open plains, and they have the added bonus of demon worship (and Yeenoghu—which I tend to pronounce YEENY-goo instead of Yen-Oh-goo—has long been a favorite demon prince of mine).

6. Green Slime

See Gelatinous Cube.
Very deadly! The Moathouse dungeon in T1 The Village of Hommlet had two of these … in case the first one missed. Charitable, E. Gary Gygax was not.

7. Mind Flayer

Ah, the dreaded illithids! They might well top the beholder in the alien-feeling role, but they serve many similar functions. What did they want? How do they interact with the Drow and other underground races? These questions were left wide-open for the enterprising DM.
The rare character that had psionics knew they wouldn’t graduate as a real power player without exchanging mind blasts with one of these underground weirdies.

8. Troll

A troll could have been almost any concept initially, but the tall, green, regenerating monster of the MM was distinctive and primal. Gygax always descibed them as having nests of bones and trash, which immediately let the DM know exactly how "evolved" these brutes were. Beyond that, the picture of a troll head still trying to bite after decapitation was a vivid image indeed, crowning these guys the kings of regeneration for al time.

9. Rust Monster

I love these propeller-tailed guys. For a monster based on a plastic toy, rust monsters provide a unique threat: something that cannot hurt characters physical at all, yet they can be greatly feared.

10. Stirge

Another wonderfully variable monster. Fine for 1st-level encounters in small numbers, but fearsome indeed in large schools (or whatever a group of stirges is called— a school of ravens is actually called a murder of ravens, which might fit well here). It basically a monstrous mosquito, but this creature alwys seemed very real to me and I never had trouble imagining them.

It’s come to me that nearly all my favorites are creatures created almost whole-cloth for the game, though stirges originate from Italian myth and gnolls from Lord Dunsany and his gnoles. I’ve only listed my favorites here, not what I feel are the most practival in a campaign.

Next time:
The Coolest Monsters You’ve Never Used!

February 27, 2009

My Favorite Monster

Coming soon: My list of favorite original monsters!
(Props to Erik Mona for the idea.)

But in the meantime, here's my real favorite monster:

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